Its base is a dungeon under Skullport, a subterranean settlement beneath Waterdeep. This lair is described in chapter 5. Wizards of the Coast game company was started in the home of Peter Adkison in The purpose Wizards of the Coast is to Provide great entertainments for the hobby gaming community through games, novels, comics, Tv series, apparel and more.
But you were not found. You thought you were playing a harmless game. You were wrong. There, It, a witch with the ability to transform into a raven and a wolf, stalks children day and night, turning any she can lay hands on into statues, frozen forever in their final moments of terror.
Together with the other lost children they encounter, Holly and Hector will have to unravel the mysterious origins of the Hiddenseek and find a way to put a stop to the curse once and for all, before they get stuck there forever. Because in this twisted game of hide-and-seek, they are playing for their lives. If you had the chance to change your future, would you take it? Perfect for fans of Neal Shusterman and Jason Reynolds, this powerhouse, mind-bending YA debut follows two teens, a generation apart, whose fates collide across time—and outside of it.
But if what he sees there is true, he might not have much longer to live, unless he can use his new gift to change the course of history. But Dr. Soon to be a major Netflix movie starring Oscar winner Daniel Kaluuya! The first in-depth look at Waterdeep includes history, a who's who, information on laws, and rules for running and playing in a Waterdhavian campaign.
Information on the people of Waterdeep covers non-player characters, arcane schools, armed forces, guilds, nobility, prestige classes specific to the city, and more. An extensive appendix gives information on new equipment, magic items, psionic powers, poisons, spells, and more.
Join Greta and Minette once more for the heartwarming conclusion of the award-winning Tea Dragon series! Over a year since being entrusted with Ginseng's care, Greta still can't chase away the cloud of mourning that hangs over the timid Tea Dragon. As she struggles to create something spectacular enough to impress a master blacksmith in search of an apprentice, she questions the true meaning of crafting, and the true meaning of caring for someone in grief.
Meanwhile, Minette receives a surprise package from the monastery where she was once training to be a prophetess. Thrown into confusion about her path in life, the shy and reserved Minette finds that the more she opens her heart to others, the more clearly she can see what was always inside. Told with the same care and charm as the previous installments of the Tea Dragon series, The Tea Dragon Tapestry welcomes old friends and new into a heartfelt story of purpose, love, and growth.
Whether aboard an airship or a train car, embark on thrilling adventures shrouded in intrigue! Discover secrets buried by years of devastating war, in which magic-fueled weapons threatened an entire continent.
In the post-war world, magic pervades everyday life, and people of all sorts flock to Sharn, a city of wonders where skyscrapers pierce the clouds. Will you find your fortune on mean city streets or scouring the secrets of haunted battlefields? Will you throw in your lot with the mighty dragonmarked houses, ruthless families who control whole nations?
Will you seek truth as a newspaper reporter, a university researcher, or a government spy? Or will you forge a destiny that defies the scars of war? This book provides tools that both players and Dungeon Masters need to explore the world of Eberron, including the artificer character class—a master of magical invention—and monsters birthed by ancient warmongering forces.
Will Eberron enter a prosperous new age or will the shadow of war descend once again? Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god--and your guide to the mysteries of dragonkind.
What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon's magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters.
A player's handbook for the newest edition of the role-playing game contains rules for character creation and advancement, backgrounds and skills, exploration, equipment, and spells. New backgrounds, character options, franchise information and more.
Waterdeep Dragons Heist is an urban heist adventure designed to take characters from first level to fifth. Be sure to check out the follow-wp adventure, Waterdeep Dungeon of the Mad Mage, which picks up where Dragon Heist leaves off.
Waterdeep is a city of firm laws and swift justice. Instead, adventures will rely on their ingenuity and political savvy, taking on missions from investigation to reconnaissance, subterfuge to sabotage. Their choice of villain determines the season of the year in which the story take place as well as the antagonists in several of the encounters.
In this chapter, Dungeon Master can explore Waterdeep , its culture, its history, its guilds-even local slang to add that extra layer of authenticity and immersion for their players. Wizard of the Coast game company was started in the home of Peter Adkison in
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